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Title

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Unreal Developer

Description

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We are looking for a highly skilled Unreal Developer to join our dynamic team. The ideal candidate will have extensive experience in developing interactive experiences using Unreal Engine. You will be responsible for creating, optimizing, and maintaining high-quality interactive applications and games. Your role will involve collaborating with designers, artists, and other developers to bring creative visions to life. You should be proficient in C++ and Blueprint scripting, and have a strong understanding of game development principles, including physics, animation, and AI. Additionally, you will be expected to troubleshoot and debug complex issues, ensuring that the final product is both visually stunning and performs well across various platforms. A keen eye for detail, a passion for gaming, and the ability to work in a fast-paced environment are essential. You will also be involved in the continuous improvement of our development processes and tools, contributing to the overall success of our projects. If you are a creative problem solver with a strong technical background and a passion for interactive media, we would love to hear from you.

Responsibilities

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  • Develop and optimize interactive experiences using Unreal Engine.
  • Collaborate with designers, artists, and other developers to implement game features.
  • Write clean, maintainable, and efficient code in C++ and Blueprint.
  • Troubleshoot and debug complex issues.
  • Ensure high performance and responsiveness of applications across various platforms.
  • Participate in code reviews and provide constructive feedback.
  • Stay up-to-date with the latest industry trends and technologies.
  • Contribute to the continuous improvement of development processes and tools.
  • Create and maintain technical documentation.
  • Implement and optimize game physics, animation, and AI systems.
  • Work closely with QA to identify and fix bugs.
  • Optimize memory and performance to ensure smooth gameplay.
  • Develop and maintain plugins and tools for Unreal Engine.
  • Assist in the planning and estimation of project timelines.
  • Mentor junior developers and provide technical guidance.

Requirements

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  • Bachelor's degree in Computer Science, Game Development, or a related field.
  • 3+ years of experience in Unreal Engine development.
  • Proficiency in C++ and Blueprint scripting.
  • Strong understanding of game development principles.
  • Experience with physics, animation, and AI systems.
  • Excellent problem-solving skills.
  • Strong communication and teamwork abilities.
  • Ability to work in a fast-paced environment.
  • Attention to detail and a passion for gaming.
  • Experience with version control systems like Git.
  • Knowledge of performance optimization techniques.
  • Familiarity with VR/AR development is a plus.
  • Experience with multiplayer game development is a plus.
  • Ability to write and maintain technical documentation.
  • Strong debugging and troubleshooting skills.
  • Experience with shader programming is a plus.
  • Ability to mentor and guide junior developers.
  • Strong organizational skills and ability to manage multiple tasks.
  • Willingness to learn and adapt to new technologies.

Potential interview questions

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  • Can you describe your experience with Unreal Engine?
  • How do you approach debugging complex issues?
  • What is your experience with C++ and Blueprint scripting?
  • Can you provide an example of a project where you optimized performance?
  • How do you stay updated with the latest industry trends?
  • Describe a challenging problem you solved in game development.
  • What is your experience with multiplayer game development?
  • How do you handle tight deadlines and high-pressure situations?
  • Can you describe your experience with VR/AR development?
  • How do you ensure code quality and maintainability?
  • What tools and techniques do you use for performance optimization?
  • How do you collaborate with designers and artists?
  • Can you provide an example of a successful project you worked on?
  • What is your experience with version control systems?
  • How do you mentor and guide junior developers?
  • What is your approach to writing technical documentation?
  • How do you handle feedback and criticism?
  • What motivates you to work in game development?
  • Describe your experience with shader programming.
  • How do you manage multiple tasks and priorities?
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